![]() ![]() Its high rate of fire is offset by its below average range and stopping power. Its secondary fire is a flashlight of 50 "shots" capable of inflicting blind (and in a few cases different conditions) on many NMCs. This submachine gun takes 9mm rounds of all types, like any other handgun. The MP5A5 is the standard firearm of the SWAT teams in Parasite Eve II. Location: It is found in the Akropolis Tower (temporary), and can later be purchased from Douglas (after doing full moon puzzle) or army truck for 6980 BP. Only a handful in the US are legally transferable.ĭescription: 9mm sub-machine gun. ![]() Players doing a play-through a Scavenger and Nightmare modes will spend a good chunk of their time with this weapons given the lack of alternative until well into the middle of the Dryfield play-through.įun fact: While nearly all the firearms in Parasite Eve II are based on common, real-life ones, Aya's default weapon, the Beretta 93R is quite rare and is considered a premier firearm collector's item, especially in the United States. With proper skill and the right ammunition, it is capable of tackling large enemies such as: The Burner, The Glutton (Garbage Boss) and the Blizzard Chaser on Nightmare mode. Despite lacking in optimum range, true critical hit power and fully automatic capability, it also lacks the weaknesses alternative handguns have, making it quite versatile. It has two main firing options, a three-point-burst and a single shot-mode. These weapons, whether by playing or finishing optional side-quests, are the easier ones to get.ĭescription: Semi-auto 9mm, fires three-round bursts.įast rate of fire, reload speed and good ammo capacity, the M93R handgun is a well-rounded handgun that can easily dispatch small to medium-sized NMC with ease anything larger would require a heavy amount of ammunition. The Combat Light attachments on the P229 and MP5A5 have the same maximum range as their respective weapons.For instance, point-blank damage can be performed on a Grinning Stranger, but not to a Bat. It depends on the size of the enemy for it to apply. The final (point-blank damage) attenuation rate does not apply to all NMCs.Because grenades tend to arc, their effective range is a little shorter than automatic weapons.The Hypervelocity does not appear to have a set limit (At the very least, tests conducted within the game were unable to find one).The M4A1 and Javelin has an average range about 40% greater than most other weapons.say it has the shortest range of the four. The PA3 slightly out-ranges the other shotguns, while in-game stats. Shotguns share a common range and are on par with the M93R.The full range difference between the handguns is about 5% max. ![]() MP5A5 and M950's range, while the same, are slightly shorter. ![]()
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